on bullet drop: snipers in MW3 wanted quickscoping not super serious bullet drop corriolis effect improvements that were challenging to our armed forces snipers. it's just part of the COD gamestyle. not to mention, the majority of firefights in COD do not necesitate a bullet drop environment - the maps are pretty small.
Don't care what quick scopers want, it would be more to my liking with bullet drop, more challenging and less cheap.
i've never really understood the importance of destructable environments in video games... so the building crumbles when you shoot it... ok... who gives 3 fucks?
Because the camper on the other side of the wall is now exposed for one and for two... that's what happens when you hit a wall with explosives...
knifing i get, but i've noticed that the bullets in MW3 multiplayer actually have some stopping powerbehind them. several times last night my bullets from the M4 stopped a rushing knife player at maybe 5 ft away... maybe i'm wrong, but it still stopped the fucker whereas in other COD titles, it would not have stopped them.
the weapons were improved... at least from what i've played so far - they captured the M4 pretty much spot on and the ACR is beast in this game as well. not to mention the P90.
So you're claiming to have fired an m4 and think the in game gun is an accurate representation of shooting it in real life? I don't agree. Not that I would look to be able to achieve that in a game but they could do better.
and wait... so you like the way they decreased the damage from explosive weapons, but you want more reactions to bodies from a nearby blast? please explain.
Never said I wanted it to be more, just more realistic, I like the weaker blast because it deters noob tubers a bit